Skip to content

Alejandro Segovia Azapian

Rendering and Systems Engineering

  • License
  • Publications
  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
Search
  1. Home
  2. 2011

Year: 2011

Stencil Shadow Volumes C++ OpenGL Vortex-Engine

Stencil Shadow Volumes

December 26, 2011January 26, 2012Ale

I’ve built Stencil Shadow Volumes into the Vortex Engine. Shadows are a very interesting feature to implement in an renderer, as they provide important visual cues that help depict the…Continue readingStencil Shadow Volumes

iOS Objective-C

Objective-C Blocks

November 28, 2011November 28, 2011Ale

Lately, I have been playing with Objective-C blocks. These are easy to use constructs that enable defining functions “on the fly” when programming in Objective-C and are very similar to…Continue readingObjective-C Blocks

Android C

Exploring the Android NDK

November 21, 2011November 19, 2011Ale

I have been testing the Android development tools. From what I have learned, the tools are separated into two main products: the Android Software Development Kit (SDK) and the Android…Continue readingExploring the Android NDK

Video

Digital Signage Expo

November 14, 2011November 14, 2011Ale
An Angel with Generated Normals C++ Vortex-Engine

An Angel with Generated Normals

November 7, 2011November 20, 2011Ale

Sometimes the 3D models we have to display provide no information other than vertex data for the triangles they define. This might be enough to approximate the shape of the…Continue readingAn Angel with Generated Normals

Objective-C

Brief Introduction to Objective-C

November 4, 2011November 20, 2011Ale

Objective-C is a superset of the C programming language that adds object-oriented constructs. Unlike C++, which was influenced by Simula, Objective-C was influenced by Smalltalk, something we can definitely see…Continue readingBrief Introduction to Objective-C

C++ Vortex-Engine

Improving Vortex’s Smart Pointers

October 25, 2011October 26, 2011Ale

In out last post, we talked about the shift we are currently making in Vortex, moving towards reference-counted resource management. In this context, one of the problems we mentioned was…Continue readingImproving Vortex’s Smart Pointers

C++ Vortex-Engine

Towards Reference-Counted Resource Management in Vortex

October 20, 2011October 23, 2011Ale

Now that we have advanced support for a dual rendering pipeline in Vortex, we are now shifting our attention into a completely different topic. This time we are looking into…Continue readingTowards Reference-Counted Resource Management in Vortex

Dual Pipeline support in Vortex Engine C++ Vortex-Engine

Dual Pipeline support in Vortex Engine

October 14, 2011November 7, 2011Ale

Continuing with the news related to the Vortex Engine, I’m glad to announce that the next version of Vortex will come with two separate rendering pipelines: a fixed rendering pipeline…Continue readingDual Pipeline support in Vortex Engine

Uncategorized

Steve Jobs 1955-2011

October 6, 2011October 6, 2011Ale
Md2 Models and Vortex Scene Graphs C++ Vortex-Engine

Md2 Models and Vortex Scene Graphs

October 3, 2011November 7, 2011Ale

Someone once said there is no building the engine without building a game. There is nothing like actually using your own tools in order to pinpoint the weak spots of…Continue readingMd2 Models and Vortex Scene Graphs

C++ Video

Herb Sutter’s “Why C++?” Talk Sum-up

September 8, 2011September 11, 2011Ale

This is a sum up of the points I believed to be the most interesting in Herb Sutter’s recent “Why C++?” talk. The video was published on Microsoft’s Channel9, but…Continue readingHerb Sutter’s “Why C++?” Talk Sum-up

Posts navigation

Older posts

Archives

  • February 2019
  • January 2019
  • December 2018
  • October 2018
  • August 2018
  • July 2018
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • March 2017
  • February 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2015
  • April 2014
  • March 2014
  • December 2013
  • November 2013
  • September 2013
  • August 2013
  • June 2013
  • May 2013
  • April 2013
  • February 2013
  • November 2012
  • September 2012
  • August 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • December 2010
  • November 2010
  • May 2010
  • February 2010
  • October 2009
  • July 2008
  • October 2007

Categories

3D Engine Android Article Blog Admin C C++ Canvas Education GPGPU Hardware iOS L+ Lua Math Objective-C OpenGL OSX Python Quake Rendering Retro Retrospective Server Config Tips & Tricks Uncategorized Video Vortex-Engine Vortex Editor

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
Copyright © 2022 Alejandro Segovia Azapian | JetBlack by Firefly Themes
Scroll Up