Goodbye Hypr3D
It seems the sun has set on the good old Hypr3D app. This was the first commercial app to use a licensed copy of my 3D Engine back in 2011.
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Back in the day, the Vortex Engine was on its 1.0 version and it was pretty much done when the App was developed. Although this made using it almost a “plug and play” experience, there were some interesting problems that had to be resolved during the App development process.
On problem in particular was how to integrate a HTML UI with the Objective-C Front Controller of the App. This was way before any of the modern “hybrid app” toolchains existed and I remember I was on a trip to Seattle when I started to lay down the main concepts.
Goodbye Hypr3D, I’ll always remember the countless hours staring at the cookies reference model while debugging!

I’ve created a dedicated page in the memory of Hypr3D with a short feature list and some more screenshots. You can visit it here.
Although Hypr3D may not be available anymore, Vortex Engine 1.0 is anything but dead. Stay tuned ;)