Goodbye Hypr3D

It seems the sun has set on the good old Hypr3D app. This was the first commercial app to use a licensed copy of my 3D Engine back in 2011.

Hypr3D's help page showing the viewer's recognized gestures.

Hypr3D’s help page showing the viewer’s recognized gestures.

Hypr3D rendering a reconstructed pineapple model on an iPhone.

Hypr3D rendering a reconstructed pineapple model on an iPhone.

Back in the day, the Vortex Engine was on its 1.0 version and it was pretty much done when the App was developed. Although this made using it almost a “plug and play” experience, there were some interesting problems that had to be resolved during the App development process.

On problem in particular was how to integrate a HTML UI with the Objective-C Front Controller of the App. This was way before any of the modern “hybrid app” toolchains existed and I remember I was on a trip to Seattle when I started to lay down the main concepts.

Goodbye Hypr3D, I’ll always remember the countless hours staring at the cookies reference model while debugging!

Hypr3D's model viewed rendering a reconstructed model featuring a pile of rocks on an iPad

Hypr3D’s model viewed rendering a reconstructed model featuring a pile of rocks on an iPad

I’ve created a dedicated page in the memory of Hypr3D with a short feature list and some more screenshots. You can visit it here.

Although Hypr3D may not be available anymore, Vortex Engine 1.0 is anything but dead. Stay tuned ;)