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Alejandro Segovia Azapian

Rendering and Systems Engineering

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Month: May 2016

Vortex Editor

Transform Inspection in the Vortex Editor

May 30, 2016May 29, 2016Ale

This week I finished implementing the Transform Panel of the properties view. This is a huge step towards providing a WYSIWYG interface to the Vortex Engine! This work encompassed being…Continue readingTransform Inspection in the Vortex Editor

C++ Vortex Editor Vortex-Engine

Visual Editing of Transformations through the Vortex Editor UI

May 23, 2016May 26, 2016Ale

This week I started implementing the properties panel (sometimes called the “inspector” panel) for the Vortex Editor. I originally wanted to go with a table design for the UI. I…Continue readingVisual Editing of Transformations through the Vortex Editor UI

C++ OpenGL

The GLSL Shader Editor

May 9, 2016May 9, 2016Ale

This week we take a break from work in the Vortex Editor to revisit an older personal project of mine: the GLSL Shader Editor, a custom editor for OpenGL shaders.…Continue readingThe GLSL Shader Editor

3D Engine Vortex Editor Vortex-Engine

Basic Entity Instancing and Positioning

May 2, 2016May 9, 2016Ale

This week, I’ve continued working on the Editor, adding Entity instancing through the UI and (simple) position editing. The image above features a rough preview that helps show how any…Continue readingBasic Entity Instancing and Positioning

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