Skip to content

Alejandro Segovia Azapian

Rendering and Systems Engineering

  • License
  • Publications
  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
Search
  1. Home
  2. Archive for C++

Category: C++

C++ Lua Vortex-Engine

Modern C++ Lua Interface

January 21, 2019January 19, 2019Ale

As we continue to grow the Lua scripting API for Vortex, it’s become clear that we need a better, less verbose way to expose “classes” and their functions to the…Continue readingModern C++ Lua Interface

C++ Rendering Vortex Editor Vortex-Engine

Deferred Realtime Point Lights

July 23, 2018July 18, 2018Ale

It has been a while since my last update, but I’m excited to share significant progress with the new renderer. As of a couple of weeks ago, the new renderer…Continue readingDeferred Realtime Point Lights

3D Engine C++ Lua Vortex-Engine

Binding C++ to Lua

June 19, 2017June 19, 2017Ale

For the last couple of weeks, a lot of work has been going into developing the scripting API that the engine is exposing to Lua. Embedding a scripting language into…Continue readingBinding C++ to Lua

3D Engine C++ Retrospective Vortex Editor Vortex-Engine

Wrapping up 2016: Lessons Learned from working on Vortex

December 31, 2016December 20, 2018Ale

2016 marks a year where a lot of work went into both the Vortex Engine and the Vortex Editor. Working on both these projects during my free time has been…Continue readingWrapping up 2016: Lessons Learned from working on Vortex

2 Comments on Wrapping up 2016: Lessons Learned from working on Vortex
3D Engine C++ Vortex Editor Vortex-Engine

Shader Texture Mapping and Interleaved Arrays

November 28, 2016December 1, 2016Ale

Work continues on the new Rendering System for the Vortex Engine. This week was all about implementing basic texture mapping using GL Core. The following image shows our familiar box,…Continue readingShader Texture Mapping and Interleaved Arrays

C++ OpenGL Vortex Editor Vortex-Engine

Vortex V3 Renderer

October 24, 2016October 24, 2016Ale

The past couple of weeks have been super busy at work, but I’ve still managed to get the ball rolling with the new renderer for the Vortex Engine. This is…Continue readingVortex V3 Renderer

C++ Video

Excellent Intro to Qt Quick

August 22, 2016August 23, 2016Ale

I came across this video that provides a great introduction to the Qt Quick controls in Qt 5. It’s very interesting to see how a fully fledged, cross platform app…Continue readingExcellent Intro to Qt Quick

C++ Vortex Editor Vortex-Engine

Implementing a Waypoint System in the Vortex Engine

August 15, 2016August 14, 2016Ale

This week, we’re back to developing new native components for the Vortex Engine. For this week, the objective was to develop a “Waypoint Tween” component that moves an entity’s position…Continue readingImplementing a Waypoint System in the Vortex Engine

C++ Vortex Editor Vortex-Engine

Visual Editing of Transformations through the Vortex Editor UI

May 23, 2016May 26, 2016Ale

This week I started implementing the properties panel (sometimes called the “inspector” panel) for the Vortex Editor. I originally wanted to go with a table design for the UI. I…Continue readingVisual Editing of Transformations through the Vortex Editor UI

C++ OpenGL

The GLSL Shader Editor

May 9, 2016May 9, 2016Ale

This week we take a break from work in the Vortex Editor to revisit an older personal project of mine: the GLSL Shader Editor, a custom editor for OpenGL shaders.…Continue readingThe GLSL Shader Editor

C++ Vortex Editor Vortex-Engine

Designing the Editor Architecture

April 18, 2016April 18, 2016Ale

Last week I used the (very little) free time that I had to work on the internal architecture of the Editor and how it’s going to interact with the Vortex…Continue readingDesigning the Editor Architecture

C++ Vortex Editor Vortex-Engine

Vortex Editor .plan

April 11, 2016April 18, 2016Ale

Not too long ago, I started working on an Editor for the Vortex Engine. I have been toying with the idea for years and I finally decided to get started.…Continue readingVortex Editor .plan

1 Comment on Vortex Editor .plan

Posts navigation

Older posts

Archives

  • February 2019
  • January 2019
  • December 2018
  • October 2018
  • August 2018
  • July 2018
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • March 2017
  • February 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2015
  • April 2014
  • March 2014
  • December 2013
  • November 2013
  • September 2013
  • August 2013
  • June 2013
  • May 2013
  • April 2013
  • February 2013
  • November 2012
  • September 2012
  • August 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • December 2010
  • November 2010
  • May 2010
  • February 2010
  • October 2009
  • July 2008
  • October 2007

Categories

3D Engine Android Article Blog Admin C C++ Canvas Education GPGPU Hardware iOS L+ Lua Math Objective-C OpenGL OSX Python Quake Rendering Retro Retrospective Server Config Tips & Tricks Uncategorized Video Vortex-Engine Vortex Editor

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
Copyright © 2023 Alejandro Segovia Azapian | JetBlack by Firefly Themes
Scroll Up