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Alejandro Segovia Azapian

Rendering and Systems Engineering

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Category: Python

OpenGL Python

OpenGL from a 10,000ft view

August 8, 2016August 11, 2016Ale

This month marks 10 years since I started learning and using OpenGL, and what a ride has it been! I started off with basic OpenGL 1.1 back in the University…Continue readingOpenGL from a 10,000ft view

C Python

The Mandelbrot Project

May 20, 2013May 18, 2013Ale

I’ve published the source code of the program I wrote for my tech talk at the 2011 PyDay conference. It’s a Python script and a companion C library that calculates…Continue readingThe Mandelbrot Project

2 Comments on The Mandelbrot Project
C++ Python Tips & Tricks

Compiling Applications with SCons

July 3, 2008May 30, 2022Ale

Studying how to compile the source code of Quake 3, I discovered a most interesting tool called SCons. It is a build system that replaces autoconf, automake and other GNU…Continue readingCompiling Applications with SCons

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