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Alejandro Segovia Azapian

Rendering and Systems Engineering

  • Blog
  • License
  • Publications
  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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Category: Video

C++ Video

Excellent Intro to Qt Quick

August 22, 2016August 23, 2016Ale

I came across this video that provides a great introduction to the Qt Quick controls in Qt 5. It’s very interesting to see how a fully fledged, cross platform app…Continue readingExcellent Intro to Qt Quick

Video

Digital Signage Expo

November 14, 2011November 14, 2011Ale
C++ Video

Herb Sutter’s “Why C++?” Talk Sum-up

September 8, 2011September 11, 2011Ale

This is a sum up of the points I believed to be the most interesting in Herb Sutter’s recent “Why C++?” talk. The video was published on Microsoft’s Channel9, but…Continue readingHerb Sutter’s “Why C++?” Talk Sum-up

Video

QuakeCon 2011 Keynote

August 8, 2011August 8, 2011Ale

John Carmack, founder and lead developer of Id Software opens the 2011 QuakeCon conference. In this Keynote, John Carmack discusses some implementation details of the engine powering Id’s next game:…Continue readingQuakeCon 2011 Keynote

2 Comments on QuakeCon 2011 Keynote
Video

Breathtaking capture of Aurora Borealis

March 31, 2011June 2, 2013Ale

This incredible video was created by filming a series of nights in Norway. The Aurora from Terje Sorgjerd on Vimeo. I spent a week capturing one of the biggest aurora…Continue readingBreathtaking capture of Aurora Borealis

1 Comment on Breathtaking capture of Aurora Borealis
Video

History of the Build Engine

March 25, 2011June 2, 2013Ale

Today I came across a video in YouTube featuring the history of Ken Silverman’s Build Engine. I remember spending countless hours, when I was young, using the Build tools for…Continue readingHistory of the Build Engine

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