This project consists in an Editor for my Vortex 3D Engine. The objective is to make it easier to create apps powered by Vortex by providing a user-friendly, cross-platform WYSIWYG visual environment.
For an up-to-date reference to all the work that has been going on, please check out the Vortex-Editor tag.
Modern Deferred Renderer
Screenshots of the modern GL 3.3/GLES 3.0 renderer.
Legacy Fixed-Pipeline Renderer (Deprecated)
The screenshots below were taken using the old fixed-pipeline renderer while we bootstrapped the Windows codebase. Nowadays Vortex uses a much more powerful deferred renderer for graphics.
With the Editor, you will be able to see the scene you are building, tweak it visually and then save it as a package that can be loaded by the engine.
Just like with the Vortex Engine, this is an on-going project. To see all the Vortex Editor development news continue to the Vortex Editor category.