Vortex 3D Editor

This project consists in an Editor for my Vortex 3D Engine. The objective is to make it easier to create apps powered by Vortex by providing a user-friendly, cross-platform WYSIWYG visual environment.

Building a scene for the Vortex Engine using the Vortex Editor.

Building a scene for the Vortex Engine using the Vortex Editor.

 

An example component driving an keyframe animation for a 3D model.

An example component driving an keyframe animation for a 3D model.

 

Importing an external image into the editor and texturing a cube.

Vortex Editor pre-Alpha (vertical slice) UI. Here, we’re importing an external image into the editor, instantiating an Entity and texturing it.

With the Editor, you will be able to see the scene you are building, tweak it visually and then save it as a package that can be loaded by the engine.

Just like with the Vortex Engine, this is an on-going project. To see all the Vortex Editor development news continue to the Vortex Editor category.