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Alejandro Segovia Azapian

Rendering and Systems Engineering

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Month: February 2012

Light Scattering C++ OpenGL Vortex-Engine

Light Scattering

February 6, 2012February 7, 2012Ale

When we introduced Programmable Pipeline support to Vortex Engine, we claimed that better visual effects could now be introduced into the renderer. With the introduction of Render-to-Texture functionality into Vortex…Continue readingLight Scattering

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