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Alejandro Segovia Azapian

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Category: Lua

Lua Vortex Editor Vortex-Engine

Let’s Build Pong in Vortex Engine!

February 11, 2019February 17, 2019Ale

In our last post, we presented the new event system in Vortex and how it allows scripts to receive and react to input events. This week we want to put…Continue readingLet’s Build Pong in Vortex Engine!

Lua Vortex-Engine

Event Handling via Scripts

February 4, 2019February 5, 2019Ale

This week work went into adding support for receiving events and passing them down to scripts. The idea is to allow scripts to provide some logic that reacts to user…Continue readingEvent Handling via Scripts

C++ Lua Vortex-Engine

Modern C++ Lua Interface

January 21, 2019January 19, 2019Ale

As we continue to grow the Lua scripting API for Vortex, it’s become clear that we need a better, less verbose way to expose “classes” and their functions to the…Continue readingModern C++ Lua Interface

Lua Vortex-Engine

Scripting the Runtime

December 24, 2018December 21, 2018Ale

This past weekend I spent some time making sure the Lua scripting runtime worked correctly on the iOS runtime. While archiving already took care of including scripts into generated Vortex…Continue readingScripting the Runtime

Lua Vortex Editor Vortex-Engine

Developing the Scripting API

October 22, 2018February 17, 2019Ale

With the vertical slice complete and the 3D renderer in a good spot, this week I decided to shift focus to the scripting API of the engine. Scripting is a…Continue readingDeveloping the Scripting API

2 Comments on Developing the Scripting API
Lua Vortex Editor Vortex-Engine

Putting it all together

July 10, 2017July 11, 2017Ale

This week has been a big one in terms of wrangling together several big pillars of the engine to provide wider functionality. The image below shows how we can now…Continue readingPutting it all together

3D Engine Lua Vortex Editor Vortex-Engine

Component Introspection

July 3, 2017July 4, 2017Ale

This week, work on the scripting interface continued. As the image below shows, I can now access an entity’s components and even drill down to its Material through the Lua…Continue readingComponent Introspection

3D Engine C++ Lua Vortex-Engine

Binding C++ to Lua

June 19, 2017June 19, 2017Ale

For the last couple of weeks, a lot of work has been going into developing the scripting API that the engine is exposing to Lua. Embedding a scripting language into…Continue readingBinding C++ to Lua

Lua Vortex Editor Vortex-Engine

Building the Engine Scripting API

June 6, 2017February 12, 2019Ale

Last week when we left off, we were able to implement a Lua REPL in the Vortex Editor console. This week, I wanted to take things further by allowing Lua…Continue readingBuilding the Engine Scripting API

Lua Vortex Editor Vortex-Engine

Adding a Scripting Engine to Vortex

May 29, 2017May 29, 2017Ale

This week I added scripting support to the Engine. I chose to go with Lua because of how easy it is to integrate into existing C/C++ codebases. I’ve mentioned Lua…Continue readingAdding a Scripting Engine to Vortex

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