Konoko (OBJ Rendering)

This project consisted in loading and rendering of VRML models using Phong Shading. Rendering is performed using OpenGL and a vertex and a fragment shader for implementing texture mapping and Phong Shading. The codebase is pure C++, except for the Shaders, which were developed using GLSL.

Konoko, main character of the game "Oni" by Bungee. OpenGL rendered with texture mapping and Phong Shading.

Konoko, main character of the game “Oni” by Bungee. OpenGL rendered with texture mapping and Phong Shading.