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Alejandro Segovia Azapian

Rendering and Systems Engineering

  • Blog
  • License
  • Publications
  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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Month: November 2011

iOS Objective-C

Objective-C Blocks

November 28, 2011November 28, 2011Ale

Lately, I have been playing with Objective-C blocks. These are easy to use constructs that enable defining functions “on the fly” when programming in Objective-C and are very similar to…Continue readingObjective-C Blocks

Android C

Exploring the Android NDK

November 21, 2011November 19, 2011Ale

I have been testing the Android development tools. From what I have learned, the tools are separated into two main products: the Android Software Development Kit (SDK) and the Android…Continue readingExploring the Android NDK

Video

Digital Signage Expo

November 14, 2011November 14, 2011Ale
An Angel with Generated Normals C++ Vortex-Engine

An Angel with Generated Normals

November 7, 2011November 20, 2011Ale

Sometimes the 3D models we have to display provide no information other than vertex data for the triangles they define. This might be enough to approximate the shape of the…Continue readingAn Angel with Generated Normals

Objective-C

Brief Introduction to Objective-C

November 4, 2011November 20, 2011Ale

Objective-C is a superset of the C programming language that adds object-oriented constructs. Unlike C++, which was influenced by Simula, Objective-C was influenced by Smalltalk, something we can definitely see…Continue readingBrief Introduction to Objective-C

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