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Alejandro Segovia Azapian

Rendering and Systems Engineering

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  • License
  • Publications
  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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Month: September 2013

3D Engine Vortex-Engine

Update to MD2 Library coming soon

September 9, 2013September 8, 2013Ale

I’ve been working on and off on MD2 Library during my free time. MD2 Library is a showcase iPad App for my 3D Engine, Vortex. The Vortex 3D Engine is…Continue readingUpdate to MD2 Library coming soon

Objective-C OpenGL OSX

Writing a Mac OS X Screensaver

September 2, 2013September 1, 2013Ale

A screensaver can be seen as a zero-player game used mostly for entertainment or amusement when the computer is idle. A Mac OS X screensaver is a system plugin. It…Continue readingWriting a Mac OS X Screensaver

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