Skip to content

Alejandro Segovia Azapian

Rendering and Systems Engineering

  • Blog
  • License
  • Publications
  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
Search
  1. Home
  2. 2016
  3. August

Month: August 2016

Vortex Editor Vortex-Engine

Revisiting the Entity View

August 29, 2016August 28, 2016Ale

Work continued on the Vortex Editor this past week. One UI element that has always been somewhat of a functional placeholder and I’ve been meaning to revisit was the Entity…Continue readingRevisiting the Entity View

C++ Video

Excellent Intro to Qt Quick

August 22, 2016August 23, 2016Ale

I came across this video that provides a great introduction to the Qt Quick controls in Qt 5. It’s very interesting to see how a fully fledged, cross platform app…Continue readingExcellent Intro to Qt Quick

C++ Vortex Editor Vortex-Engine

Implementing a Waypoint System in the Vortex Engine

August 15, 2016August 14, 2016Ale

This week, we’re back to developing new native components for the Vortex Engine. For this week, the objective was to develop a “Waypoint Tween” component that moves an entity’s position…Continue readingImplementing a Waypoint System in the Vortex Engine

OpenGL Python

OpenGL from a 10,000ft view

August 8, 2016August 11, 2016Ale

This month marks 10 years since I started learning and using OpenGL, and what a ride has it been! I started off with basic OpenGL 1.1 back in the University…Continue readingOpenGL from a 10,000ft view

Copyright © 2022 Alejandro Segovia Azapian | JetBlack by Firefly Themes
Scroll Up