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Alejandro Segovia Azapian

Rendering and Systems Engineering

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  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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Month: August 2012

C++

C++11 Iterators and Lambdas (Revisited)

August 27, 2012August 31, 2012Ale

Last week I introduced an article where I tested C++11 support in Apple’s version of the clang compiler (Apple clang 4.0). As you may remember, after conducting some tests, I…Continue readingC++11 Iterators and Lambdas (Revisited)

C++

Playing with C++11 (using Clang)

August 20, 2012August 21, 2012Ale

I have been following the new C++ standard for quite some time (even before it was named C++11), so I’m very glad to see support for it reaching mainstream compilers…Continue readingPlaying with C++11 (using Clang)

Objective-C

Dynamic Method Injection (in Objective-C)

August 6, 2012August 5, 2012Ale

When asked what I like the most from the Objective-C programming language, I often refer to its dynamic underpinnings. Although Objective-C is a superset of C, the way its designers…Continue readingDynamic Method Injection (in Objective-C)

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