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Alejandro Segovia Azapian

Rendering and Systems Engineering

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  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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Month: January 2012

C++ OpenGL Vortex-Engine

Vortex adds Render-to-Texture capabilities

January 30, 2012February 2, 2012Ale

I’m very glad to announce Vortex now supports render-to-texture capabilities by means of Framebuffer Objects : )

C C++ Math

Implementing sqrt

January 23, 2012January 22, 2012Ale

I was reading some post about interview questions of 2011 and came across one that stated “find the square root of a number”. Assuming we can’t use the sqrtf function…Continue readingImplementing sqrt

C++ iOS OpenGL Vortex-Engine

A short detour along the way…

January 2, 2012January 22, 2012Ale

I wanted to improve the Stencil Shadow Volumes code a little bit and enable it for the Programmable Pipeline in Vortex, however, I had to take a small detour to…Continue readingA short detour along the way…

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