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Vortex adds Render-to-Texture capabilities

30 Jan

I’m very glad to announce Vortex now supports render-to-texture capabilities by means of Framebuffer Objects : )

Vortex Render-to-Texture support: a knight is rendered on a texture that is then mapped on a cube. All rendering is done on the GPU, avoiding expensive copies to RAM.

 
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Posted by on January 30, 2012 in C++, OpenGL, Vortex-Engine

 

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