Skip to content

Alejandro Segovia Azapian

Rendering and Systems Engineering

  • License
  • Publications
  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
Search
  1. Home
  2. 2017
  3. March

Month: March 2017

Vortex Editor Vortex-Engine

Deferred Rendering – Part II: Handling Normals

March 27, 2017March 25, 2017Ale

This week work went into adding normal data to the G-Buffer and Light passes. I left normal data out while I was still implementing the architecture for the deferred renderer,…Continue readingDeferred Rendering – Part II: Handling Normals

3D Engine Rendering Vortex-Engine

Deferred Rendering – Part I

March 20, 2017March 19, 2017Ale

This week, work went into completing the initial implementation of a Deferred Renderer for Vortex. Every feature we had been incorporating into the Engine so far was building up to…Continue readingDeferred Rendering – Part I

3D Engine Vortex-Engine

G-Buffer

March 14, 2017March 13, 2017Ale

This week I started working on the G-Buffer implementation for the deferred renderer. The G-Buffer pass consists in the first half of any deferred shading algorithm. The idea is that,…Continue readingG-Buffer

3D Engine Vortex-Engine

Multi-Render Targets

March 6, 2017March 6, 2017Ale

This week, work went into testing Multi-Render Target support. Usually abbreviated MRT, Multi-Render Targets allow our shaders’ output to be written to more than one texture in a single render…Continue readingMulti-Render Targets

Archives

  • February 2019
  • January 2019
  • December 2018
  • October 2018
  • August 2018
  • July 2018
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • March 2017
  • February 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2015
  • April 2014
  • March 2014
  • December 2013
  • November 2013
  • September 2013
  • August 2013
  • June 2013
  • May 2013
  • April 2013
  • February 2013
  • November 2012
  • September 2012
  • August 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • December 2010
  • November 2010
  • May 2010
  • February 2010
  • October 2009
  • July 2008
  • October 2007

Categories

3D Engine Android Article Blog Admin C C++ Canvas Education GPGPU Hardware iOS L+ Lua Math Objective-C OpenGL OSX Python Quake Rendering Retro Retrospective Server Config Tips & Tricks Uncategorized Video Vortex-Engine Vortex Editor

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
Copyright © 2023 Alejandro Segovia Azapian | JetBlack by Firefly Themes
Scroll Up