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Alejandro Segovia Azapian

Rendering and Systems Engineering

  • Blog
  • License
  • Publications
  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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Category: Python

OpenGL Python

OpenGL from a 10,000ft view

August 8, 2016August 11, 2016Ale

This month marks 10 years since I started learning and using OpenGL, and what a ride has it been! I started off with basic OpenGL 1.1 back in the University…Continue readingOpenGL from a 10,000ft view

C Python

The Mandelbrot Project

May 20, 2013May 18, 2013Ale

I’ve published the source code of the program I wrote for my tech talk at the 2011 PyDay conference. It’s a Python script and a companion C library that calculates…Continue readingThe Mandelbrot Project

2 Comments on The Mandelbrot Project
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