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Alejandro Segovia Azapian

Rendering and Systems Engineering

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    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
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    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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Material Editing via Shader Introspection

December 12, 2016December 7, 2016Ale

Last week I started to work on an advanced Material Editor for Vortex. If you remember, one of the objectives of the new V3 Renderer was to completely overhaul the…Continue readingMaterial Editing via Shader Introspection

Uncategorized

Steve Jobs 1955-2011

October 6, 2011October 6, 2011Ale
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