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Alejandro Segovia Azapian

Rendering and Systems Engineering

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  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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Category: C

C Python

The Mandelbrot Project

May 20, 2013May 18, 2013Ale

I’ve published the source code of the program I wrote for my tech talk at the 2011 PyDay conference. It’s a Python script and a companion C library that calculates…Continue readingThe Mandelbrot Project

2 Comments on The Mandelbrot Project
C C++ Math

Implementing sqrt

January 23, 2012January 22, 2012Ale

I was reading some post about interview questions of 2011 and came across one that stated “find the square root of a number”. Assuming we can’t use the sqrtf function…Continue readingImplementing sqrt

Android C

Exploring the Android NDK

November 21, 2011November 19, 2011Ale

I have been testing the Android development tools. From what I have learned, the tools are separated into two main products: the Android Software Development Kit (SDK) and the Android…Continue readingExploring the Android NDK

C

Opaque Type Oriented Programming in C

May 16, 2011May 16, 2011Ale

Non-C / Non-C++ programmers usually tend to confuse both languages with one another. Even though C++ is (in general) a superset of C, they are at their root very different…Continue readingOpaque Type Oriented Programming in C

1 Comment on Opaque Type Oriented Programming in C
C C++

How to Create Shared Objects under Mac OS X

February 9, 2010June 2, 2013Ale

Some time ago a friend from Colombia asked me how to create a Shared Object under Mac OS X in order to be able to use it from a Python…Continue readingHow to Create Shared Objects under Mac OS X

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