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Alejandro Segovia Azapian

Rendering and Systems Engineering

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Category: Quake

C++ Quake Vortex-Engine

Improvements to Md2 in Vortex-Engine

April 2, 2011Ale

These last few days I’ve been improving the Vortex-Engine support for Md2 Model files. Md2 models can now be “instanced” from the same data at the Engine level (not to…Continue readingImprovements to Md2 in Vortex-Engine

C++ Quake

Quake 2 Model Rendering (Part II)

March 18, 2011Ale

In my last article, I provided some overall details on how to load Quake 2 model files (also known as md2 files) and described how these models would store its…Continue readingQuake 2 Model Rendering (Part II)

1 Comment on Quake 2 Model Rendering (Part II)
C++ OpenGL Quake

Quake 2 Model Rendering

March 13, 2011Ale

By mid June 2010 I worked on a personal project that consisted in rendering models from the classic Quake 2 game by Id Software. Here’s a video of the renderer.…Continue readingQuake 2 Model Rendering

1 Comment on Quake 2 Model Rendering
C++ OpenGL Quake

Quake 2 BSP Map Rendering

December 5, 2010Ale

For the past month and a half I’ve been working on and off on a project that consists in the development of a custom Quake 2 BSP map renderer. The…Continue readingQuake 2 BSP Map Rendering

3D Engine Quake Rendering Retro

Rendering Quake 2 Maps

November 10, 2010May 29, 2022Ale

These last few days I’ve been investigating (and experimenting with) the internal format of Quake 2 maps. Internally, Quake 2 maps consist in a BSP tree, containing “visibility” information. This…Continue readingRendering Quake 2 Maps

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