This week we swtiched gears back into Rendering! A lot of work went into building Normal Mapping in the new Renderer. The following image shows the dramatic results: Here, I…Continue readingNormal Mapping 2.0
This week has been a big one in terms of wrangling together several big pillars of the engine to provide wider functionality. The image below shows how we can now…Continue readingPutting it all together
This week, work on the scripting interface continued. As the image below shows, I can now access an entity’s components and even drill down to its Material through the Lua…Continue readingComponent Introspection