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Alejandro Segovia Azapian

Rendering and Systems Engineering

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  • Publications
  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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Month: July 2017

Vortex Editor Vortex-Engine

Normal Mapping 2.0

July 17, 2017July 17, 2017Ale

This week we swtiched gears back into Rendering! A lot of work went into building Normal Mapping in the new Renderer. The following image shows the dramatic results: Here, I…Continue readingNormal Mapping 2.0

Lua Vortex Editor Vortex-Engine

Putting it all together

July 10, 2017July 11, 2017Ale

This week has been a big one in terms of wrangling together several big pillars of the engine to provide wider functionality. The image below shows how we can now…Continue readingPutting it all together

3D Engine Lua Vortex Editor Vortex-Engine

Component Introspection

July 3, 2017July 4, 2017Ale

This week, work on the scripting interface continued. As the image below shows, I can now access an entity’s components and even drill down to its Material through the Lua…Continue readingComponent Introspection

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