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Alejandro Segovia Azapian

Rendering and Systems Engineering

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  • C/C++ and Objective-C
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  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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Month: April 2013

3D Engine iOS Vortex-Engine

Shadow Mapping on iPad

April 29, 2013April 28, 2013Ale

I’ve implemented shadow mapping on the MD2 Library using the Vortex Engine for iOS wrapper. Shadow mapping is a technique originally proposed in a paper called “Casting Curved Shadows on…Continue readingShadow Mapping on iPad

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