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Alejandro Segovia Azapian

Rendering and Systems Engineering

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  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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Month: February 2013

Canvas

Fiddling with the HTML5 Canvas

February 18, 2013February 18, 2013Ale

I’ve been doing some experimenting with HTML5’s Canvas element. After some brushing up on Javascript, I started working on a couple of proof-of-concept scripts to see how well the platform…Continue readingFiddling with the HTML5 Canvas

C++

Function Objects using Variadic Templates in C++11

February 11, 2013February 17, 2013Ale

One of the biggest features introduced in C++11 are lambda expressions. Lamba expressions (or “lambdas”) are a powerful mechanism that allows defining functions “on-the-fly”. These can be stored in function…Continue readingFunction Objects using Variadic Templates in C++11

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