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Alejandro Segovia Azapian

Rendering and Systems Engineering

  • Blog
  • License
  • Publications
  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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  2. 2019
  3. February

Month: February 2019

Lua Vortex Editor Vortex-Engine

Let’s Build Pong in Vortex Engine!

February 11, 2019February 17, 2019Ale

In our last post, we presented the new event system in Vortex and how it allows scripts to receive and react to input events. This week we want to put…Continue readingLet’s Build Pong in Vortex Engine!

Lua Vortex-Engine

Event Handling via Scripts

February 4, 2019February 5, 2019Ale

This week work went into adding support for receiving events and passing them down to scripts. The idea is to allow scripts to provide some logic that reacts to user…Continue readingEvent Handling via Scripts

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