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Alejandro Segovia Azapian

Rendering and Systems Engineering

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Month: March 2011

Video

Breathtaking capture of Aurora Borealis

March 31, 2011June 2, 2013Ale

This incredible video was created by filming a series of nights in Norway. The Aurora from Terje Sorgjerd on Vimeo. I spent a week capturing one of the biggest aurora…Continue readingBreathtaking capture of Aurora Borealis

1 Comment on Breathtaking capture of Aurora Borealis
Android iOS

Corona Game Engine looks really easy

March 28, 2011November 7, 2011Ale

The Corona Game Engine looks like a really easy to use solution for developing iOS and Android applications. From what I could see in the video, the scripting language it’s…Continue readingCorona Game Engine looks really easy

Video

History of the Build Engine

March 25, 2011June 2, 2013Ale

Today I came across a video in YouTube featuring the history of Ken Silverman’s Build Engine. I remember spending countless hours, when I was young, using the Build tools for…Continue readingHistory of the Build Engine

C++ Quake

Quake 2 Model Rendering (Part II)

March 18, 2011Ale

In my last article, I provided some overall details on how to load Quake 2 model files (also known as md2 files) and described how these models would store its…Continue readingQuake 2 Model Rendering (Part II)

1 Comment on Quake 2 Model Rendering (Part II)
C++ OpenGL Quake

Quake 2 Model Rendering

March 13, 2011Ale

By mid June 2010 I worked on a personal project that consisted in rendering models from the classic Quake 2 game by Id Software. Here’s a video of the renderer.…Continue readingQuake 2 Model Rendering

1 Comment on Quake 2 Model Rendering
C++ Vortex-Engine

Overloading “operator bool” for fun and for profit

March 9, 2011Ale

C++ is a great language when it comes to extensibility. I used to think most customizations were possible only because of the famous C preprocessor, however, other features such as…Continue readingOverloading “operator bool” for fun and for profit

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