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Alejandro Segovia Azapian

Rendering and Systems Engineering

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  • C/C++ and Objective-C
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    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
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    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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Month: May 2017

Lua Vortex Editor Vortex-Engine

Adding a Scripting Engine to Vortex

May 29, 2017May 29, 2017Ale

This week I added scripting support to the Engine. I chose to go with Lua because of how easy it is to integrate into existing C/C++ codebases. I’ve mentioned Lua…Continue readingAdding a Scripting Engine to Vortex

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