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Alejandro Segovia Azapian

Rendering and Systems Engineering

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  • License
  • Publications
  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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Month: June 2017

Retrospective Vortex Editor Vortex-Engine

Vortex Editor turns 1 year!

June 26, 2017December 21, 2018Ale

I hadn’t realized, but the Vortex Editor turned one year old a couple of months ago. I set off to work on this project in my free time with a…Continue readingVortex Editor turns 1 year!

3D Engine C++ Lua Vortex-Engine

Binding C++ to Lua

June 19, 2017June 19, 2017Ale

For the last couple of weeks, a lot of work has been going into developing the scripting API that the engine is exposing to Lua. Embedding a scripting language into…Continue readingBinding C++ to Lua

Lua Vortex Editor Vortex-Engine

Building the Engine Scripting API

June 6, 2017February 12, 2019Ale

Last week when we left off, we were able to implement a Lua REPL in the Vortex Editor console. This week, I wanted to take things further by allowing Lua…Continue readingBuilding the Engine Scripting API

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