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Alejandro Segovia Azapian

Rendering and Systems Engineering

  • Blog
  • License
  • Publications
  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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Month: April 2016

Vortex Editor Vortex-Engine

Entity Management in Vortex

April 25, 2016April 25, 2016Ale

This week I started working on the foundation for entity management in the Vortex Editor. “Entities” are a new concept I’m introducing in the next version of the Vortex Engine…Continue readingEntity Management in Vortex

C++ Vortex Editor Vortex-Engine

Designing the Editor Architecture

April 18, 2016April 18, 2016Ale

Last week I used the (very little) free time that I had to work on the internal architecture of the Editor and how it’s going to interact with the Vortex…Continue readingDesigning the Editor Architecture

C++ Vortex Editor Vortex-Engine

Vortex Editor .plan

April 11, 2016April 18, 2016Ale

Not too long ago, I started working on an Editor for the Vortex Engine. I have been toying with the idea for years and I finally decided to get started.…Continue readingVortex Editor .plan

1 Comment on Vortex Editor .plan
3D Engine iOS Vortex-Engine

Goodbye Hypr3D

April 4, 2016April 3, 2016Ale

It seems the sun has set on the good old Hypr3D app. This was the first commercial app to use a licensed copy of my 3D Engine back in 2011.…Continue readingGoodbye Hypr3D

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