This week I started working on the foundation for entity management in the Vortex Editor. “Entities” are a new concept I’m introducing in the next version of the Vortex Engine…Continue readingEntity Management in Vortex
Last week I used the (very little) free time that I had to work on the internal architecture of the Editor and how it’s going to interact with the Vortex…Continue readingDesigning the Editor Architecture
Not too long ago, I started working on an Editor for the Vortex Engine. I have been toying with the idea for years and I finally decided to get started.…Continue readingVortex Editor .plan
It seems the sun has set on the good old Hypr3D app. This was the first commercial app to use a licensed copy of my 3D Engine back in 2011.…Continue readingGoodbye Hypr3D