Skip to content

Alejandro Segovia Azapian

Rendering and Systems Engineering

  • Blog
  • License
  • Publications
  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
Search
  1. Home
  2. 2016
  3. June

Month: June 2016

Vortex Editor

MD2 Entities

June 27, 2016June 27, 2016Ale

This week I’ve been working on revamping the old OBJ and MD2 importers to support the new Entity system. I originally wrote these loaders back in 2010 and, although the…Continue readingMD2 Entities

Vortex Editor Vortex-Engine

Bring in the Assets!

June 13, 2016June 13, 2016Ale

This week I worked on a way to bring in external assets into the Editor. The way this works is by means of a new import tool in the UI.…Continue readingBring in the Assets!

Vortex Editor Vortex-Engine

Entity transform via the Properties Panel

June 6, 2016June 5, 2016Ale

This week I finished implementing full edition of Entity transformations by means of the properties panel. In the above image, five box instances were dynamically created and then moved, rotated…Continue readingEntity transform via the Properties Panel

Copyright © 2022 Alejandro Segovia Azapian | JetBlack by Firefly Themes
Scroll Up