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Alejandro Segovia Azapian

Rendering and Systems Engineering

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  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
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Category: Article

3D Engine Article OpenGL Vortex-Engine

Bump Mapping a Simple Surface

April 21, 2014November 23, 2014Ale

In my last post, I started discussing Bump Mapping and showed a mechanism through which we can generate a normal map from any diffuse texture. At the time, I signed…Continue readingBump Mapping a Simple Surface

3D Engine Article

Bump Map Generation

March 31, 2014March 30, 2014Ale

Bump mapping is a texture-based technique that allows improving the lighting model of a 3D renderer. I’m a big fan of bump mapping; I think it’s a great way to…Continue readingBump Map Generation

Article

Linux Journal Article available online

February 7, 2011Ale

I’m very glad to announce that the Introductory CUDA article I wrote for RealityFrontier (and that was published by the Linux Journal Magazine) is now available for online reading. You…Continue readingLinux Journal Article available online

Article

Parallel Programming with NVIDIA CUDA

November 22, 2010June 2, 2013Ale

The Linux Journal Magazine is currently running my article in their November issue. The articles features an introduction to Parallel Programming using the NVIDIA CUDA technology. I wrote this article…Continue readingParallel Programming with NVIDIA CUDA

Article Education

C as a programming learning language

February 9, 2010Ale

Recently we were talking with a colleague from my University about how programming is taught nowadays in college. In my University, the programming language used for teaching how to program…Continue readingC as a programming learning language

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