In my last post, I started discussing Bump Mapping and showed a mechanism through which we can generate a normal map from any diffuse texture. At the time, I signed…Continue readingBump Mapping a Simple Surface
Bump mapping is a texture-based technique that allows improving the lighting model of a 3D renderer. I’m a big fan of bump mapping; I think it’s a great way to…Continue readingBump Map Generation
I’m very glad to announce that the Introductory CUDA article I wrote for RealityFrontier (and that was published by the Linux Journal Magazine) is now available for online reading. You…Continue readingLinux Journal Article available online
The Linux Journal Magazine is currently running my article in their November issue. The articles features an introduction to Parallel Programming using the NVIDIA CUDA technology. I wrote this article…Continue readingParallel Programming with NVIDIA CUDA
Recently we were talking with a colleague from my University about how programming is taught nowadays in college. In my University, the programming language used for teaching how to program…Continue readingC as a programming learning language