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Alejandro Segovia Azapian

Rendering and Systems Engineering

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Author: Ale

3D Engine Vortex-Engine

Update to MD2 Library coming soon

September 9, 2013September 8, 2013Ale

I’ve been working on and off on MD2 Library during my free time. MD2 Library is a showcase iPad App for my 3D Engine, Vortex. The Vortex 3D Engine is…Continue readingUpdate to MD2 Library coming soon

Objective-C OpenGL OSX

Writing a Mac OS X Screensaver

September 2, 2013September 1, 2013Ale

A screensaver can be seen as a zero-player game used mostly for entertainment or amusement when the computer is idle. A Mac OS X screensaver is a system plugin. It…Continue readingWriting a Mac OS X Screensaver

Objective-C

More on Objective-C Blocks

August 26, 2013August 25, 2013Ale

In 2011 I first blogged about Objective-C blocks, a game changing language construct that allows defining callable functions on-the-fly. In this post, we delve into some advanced properties of blocks…Continue readingMore on Objective-C Blocks

C++

C++11 Enum Classes

June 10, 2013June 16, 2013Ale

With the release of the C++11 standard, C++ finally obtained its own enum type declarations. Dubbed “enum classes”, these new enums type define a namespace for the discrete values they…Continue readingC++11 Enum Classes

2 Comments on C++11 Enum Classes
C Python

The Mandelbrot Project

May 20, 2013May 18, 2013Ale

I’ve published the source code of the program I wrote for my tech talk at the 2011 PyDay conference. It’s a Python script and a companion C library that calculates…Continue readingThe Mandelbrot Project

2 Comments on The Mandelbrot Project
Objective-C

On Java, C#, Objective-C and C++

May 6, 2013May 5, 2013Ale

I’ve been meaning to write about this for a while. It’s something that comes up rather frequently at work, so I though I’d write it down to organize what’s on…Continue readingOn Java, C#, Objective-C and C++

3D Engine iOS Vortex-Engine

Shadow Mapping on iPad

April 29, 2013April 28, 2013Ale

I’ve implemented shadow mapping on the MD2 Library using the Vortex Engine for iOS wrapper. Shadow mapping is a technique originally proposed in a paper called “Casting Curved Shadows on…Continue readingShadow Mapping on iPad

Canvas

Fiddling with the HTML5 Canvas

February 18, 2013February 18, 2013Ale

I’ve been doing some experimenting with HTML5’s Canvas element. After some brushing up on Javascript, I started working on a couple of proof-of-concept scripts to see how well the platform…Continue readingFiddling with the HTML5 Canvas

C++

Function Objects using Variadic Templates in C++11

February 11, 2013February 17, 2013Ale

One of the biggest features introduced in C++11 are lambda expressions. Lamba expressions (or “lambdas”) are a powerful mechanism that allows defining functions “on-the-fly”. These can be stored in function…Continue readingFunction Objects using Variadic Templates in C++11

2 Comments on Function Objects using Variadic Templates in C++11
C++ OpenGL

libsdl-1.2 support for OpenGL 3.2

November 5, 2012November 3, 2012Ale

This week we take a break from the C++ saga to talk a little about OpenGL. I’ve forked libsdl-1.2 and added support for creating OpenGL 3.2 forward-compatible contexts. This is…Continue readinglibsdl-1.2 support for OpenGL 3.2

C++

Variadic Templates in C++ 11 (Part 2 of 2)

September 24, 2012September 22, 2012Ale

Last week we started discussing C++11’s new Variadic Templates. In that article I showed you how to declare a function initialized by a Variadic Template that returns the number of…Continue readingVariadic Templates in C++ 11 (Part 2 of 2)

C++

Variadic Templates in C++11 (Part 1 of 2)

September 17, 2012September 16, 2012Ale

This week we are continuing with the C++11 saga, moving on to a new feature called “Variadic Templates”. Inspired by the concept of Variadic Functions in C, the idea behind…Continue readingVariadic Templates in C++11 (Part 1 of 2)

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