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Alejandro Segovia Azapian

Rendering and Systems Engineering

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Author: Ale

Video

Digital Signage Expo

November 14, 2011November 14, 2011Ale
An Angel with Generated Normals C++ Vortex-Engine

An Angel with Generated Normals

November 7, 2011November 20, 2011Ale

Sometimes the 3D models we have to display provide no information other than vertex data for the triangles they define. This might be enough to approximate the shape of the…Continue readingAn Angel with Generated Normals

Objective-C

Brief Introduction to Objective-C

November 4, 2011November 20, 2011Ale

Objective-C is a superset of the C programming language that adds object-oriented constructs. Unlike C++, which was influenced by Simula, Objective-C was influenced by Smalltalk, something we can definitely see…Continue readingBrief Introduction to Objective-C

C++ Vortex-Engine

Improving Vortex’s Smart Pointers

October 25, 2011October 26, 2011Ale

In out last post, we talked about the shift we are currently making in Vortex, moving towards reference-counted resource management. In this context, one of the problems we mentioned was…Continue readingImproving Vortex’s Smart Pointers

C++ Vortex-Engine

Towards Reference-Counted Resource Management in Vortex

October 20, 2011October 23, 2011Ale

Now that we have advanced support for a dual rendering pipeline in Vortex, we are now shifting our attention into a completely different topic. This time we are looking into…Continue readingTowards Reference-Counted Resource Management in Vortex

Dual Pipeline support in Vortex Engine C++ Vortex-Engine

Dual Pipeline support in Vortex Engine

October 14, 2011November 7, 2011Ale

Continuing with the news related to the Vortex Engine, I’m glad to announce that the next version of Vortex will come with two separate rendering pipelines: a fixed rendering pipeline…Continue readingDual Pipeline support in Vortex Engine

Uncategorized

Steve Jobs 1955-2011

October 6, 2011October 6, 2011Ale
Md2 Models and Vortex Scene Graphs C++ Vortex-Engine

Md2 Models and Vortex Scene Graphs

October 3, 2011November 7, 2011Ale

Someone once said there is no building the engine without building a game. There is nothing like actually using your own tools in order to pinpoint the weak spots of…Continue readingMd2 Models and Vortex Scene Graphs

C++ Video

Herb Sutter’s “Why C++?” Talk Sum-up

September 8, 2011September 11, 2011Ale

This is a sum up of the points I believed to be the most interesting in Herb Sutter’s recent “Why C++?” talk. The video was published on Microsoft’s Channel9, but…Continue readingHerb Sutter’s “Why C++?” Talk Sum-up

C++ Vortex-Engine

Support std::endl in custom C++ streams

August 11, 2011August 12, 2011Ale

I’ve been working on a custom Logging system for Vortex. After thinking about it for a while, I decided to go with a stream-based API for logging. I figured this…Continue readingSupport std::endl in custom C++ streams

Video

QuakeCon 2011 Keynote

August 8, 2011August 8, 2011Ale

John Carmack, founder and lead developer of Id Software opens the 2011 QuakeCon conference. In this Keynote, John Carmack discusses some implementation details of the engine powering Id’s next game:…Continue readingQuakeCon 2011 Keynote

2 Comments on QuakeCon 2011 Keynote
L+

The L+ Programming Language

July 16, 2011July 18, 2011Ale

Continuing with the L+ saga, after the announcement of the free compiler release and the Fibonacci number example, yesterday we added to the project a new piece of documentation: The…Continue readingThe L+ Programming Language

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