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Alejandro Segovia Azapian

Rendering and Systems Engineering

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Year: 2012

C++ OpenGL

libsdl-1.2 support for OpenGL 3.2

November 5, 2012November 3, 2012Ale

This week we take a break from the C++ saga to talk a little about OpenGL. I’ve forked libsdl-1.2 and added support for creating OpenGL 3.2 forward-compatible contexts. This is…Continue readinglibsdl-1.2 support for OpenGL 3.2

C++

Variadic Templates in C++ 11 (Part 2 of 2)

September 24, 2012September 22, 2012Ale

Last week we started discussing C++11’s new Variadic Templates. In that article I showed you how to declare a function initialized by a Variadic Template that returns the number of…Continue readingVariadic Templates in C++ 11 (Part 2 of 2)

C++

Variadic Templates in C++11 (Part 1 of 2)

September 17, 2012September 16, 2012Ale

This week we are continuing with the C++11 saga, moving on to a new feature called “Variadic Templates”. Inspired by the concept of Variadic Functions in C, the idea behind…Continue readingVariadic Templates in C++11 (Part 1 of 2)

C++

Move Semantics in C++11 (Part 2 of 2)

September 10, 2012September 13, 2012Ale

Last week we talked about the problem with passing objects around in the 2003 C++ standard, and mentioned how the new move semantics in C++11 could help us avoid expensive…Continue readingMove Semantics in C++11 (Part 2 of 2)

C++

Move Semantics in C++11 (Part 1 of 2)

September 3, 2012September 5, 2012Ale

Continuing with the C++11 saga, this week I’ve been playing with move semantics. In this post I share my findings regarding using it on Apple’s Clang version 4.0. Move semantics…Continue readingMove Semantics in C++11 (Part 1 of 2)

1 Comment on Move Semantics in C++11 (Part 1 of 2)
C++

C++11 Iterators and Lambdas (Revisited)

August 27, 2012August 31, 2012Ale

Last week I introduced an article where I tested C++11 support in Apple’s version of the clang compiler (Apple clang 4.0). As you may remember, after conducting some tests, I…Continue readingC++11 Iterators and Lambdas (Revisited)

C++

Playing with C++11 (using Clang)

August 20, 2012August 21, 2012Ale

I have been following the new C++ standard for quite some time (even before it was named C++11), so I’m very glad to see support for it reaching mainstream compilers…Continue readingPlaying with C++11 (using Clang)

Objective-C

Dynamic Method Injection (in Objective-C)

August 6, 2012August 5, 2012Ale

When asked what I like the most from the Objective-C programming language, I often refer to its dynamic underpinnings. Although Objective-C is a superset of C, the way its designers…Continue readingDynamic Method Injection (in Objective-C)

3 Comments on Dynamic Method Injection (in Objective-C)
Light Scattering C++ OpenGL Vortex-Engine

Light Scattering

February 6, 2012February 7, 2012Ale

When we introduced Programmable Pipeline support to Vortex Engine, we claimed that better visual effects could now be introduced into the renderer. With the introduction of Render-to-Texture functionality into Vortex…Continue readingLight Scattering

3 Comments on Light Scattering
C++ OpenGL Vortex-Engine

Vortex adds Render-to-Texture capabilities

January 30, 2012February 2, 2012Ale

I’m very glad to announce Vortex now supports render-to-texture capabilities by means of Framebuffer Objects : )

C C++ Math

Implementing sqrt

January 23, 2012January 22, 2012Ale

I was reading some post about interview questions of 2011 and came across one that stated “find the square root of a number”. Assuming we can’t use the sqrtf function…Continue readingImplementing sqrt

C++ iOS OpenGL Vortex-Engine

A short detour along the way…

January 2, 2012January 22, 2012Ale

I wanted to improve the Stencil Shadow Volumes code a little bit and enable it for the Programmable Pipeline in Vortex, however, I had to take a small detour to…Continue readingA short detour along the way…

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