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Alejandro Segovia Azapian

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Year: 2018

3D Engine Retrospective Vortex-Engine

2018: Vortex Retrospective

December 31, 2018December 24, 2018Ale

Despite what it might look like from reviewing this blog’s history, a lot of work went into Vortex through the course of 2018. So much so, in fact, that just…Continue reading2018: Vortex Retrospective

Lua Vortex-Engine

Scripting the Runtime

December 24, 2018December 21, 2018Ale

This past weekend I spent some time making sure the Lua scripting runtime worked correctly on the iOS runtime. While archiving already took care of including scripts into generated Vortex…Continue readingScripting the Runtime

Lua Vortex Editor Vortex-Engine

Developing the Scripting API

October 22, 2018February 17, 2019Ale

With the vertical slice complete and the 3D renderer in a good spot, this week I decided to shift focus to the scripting API of the engine. Scripting is a…Continue readingDeveloping the Scripting API

2 Comments on Developing the Scripting API
Vortex Editor Vortex-Engine

Vortex Engine V3 and Editor Vertical Slice Complete!

August 20, 2018August 20, 2018Ale

Just a few days ahead of the 2018 SIGGRAPH conference, the last few pieces came into place to allow a complete experience from Editor to Runtime. When we set out…Continue readingVortex Engine V3 and Editor Vertical Slice Complete!

C++ Rendering Vortex Editor Vortex-Engine

Deferred Realtime Point Lights

July 23, 2018July 18, 2018Ale

It has been a while since my last update, but I’m excited to share significant progress with the new renderer. As of a couple of weeks ago, the new renderer…Continue readingDeferred Realtime Point Lights

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