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Alejandro Segovia Azapian

Rendering and Systems Engineering

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Category: 3D Engine

3D Engine Article OpenGL Vortex-Engine

Bump Mapping a Simple Surface

April 21, 2014November 23, 2014Ale

In my last post, I started discussing Bump Mapping and showed a mechanism through which we can generate a normal map from any diffuse texture. At the time, I signed…Continue readingBump Mapping a Simple Surface

3D Engine Article

Bump Map Generation

March 31, 2014March 30, 2014Ale

Bump mapping is a texture-based technique that allows improving the lighting model of a 3D renderer. I’m a big fan of bump mapping; I think it’s a great way to…Continue readingBump Map Generation

3D Engine Vortex-Engine

Update to MD2 Library coming soon

September 9, 2013September 8, 2013Ale

I’ve been working on and off on MD2 Library during my free time. MD2 Library is a showcase iPad App for my 3D Engine, Vortex. The Vortex 3D Engine is…Continue readingUpdate to MD2 Library coming soon

3D Engine iOS Vortex-Engine

Shadow Mapping on iPad

April 29, 2013April 28, 2013Ale

I’ve implemented shadow mapping on the MD2 Library using the Vortex Engine for iOS wrapper. Shadow mapping is a technique originally proposed in a paper called “Casting Curved Shadows on…Continue readingShadow Mapping on iPad

3D Engine Quake Rendering Retro

Rendering Quake 2 Maps

November 10, 2010May 29, 2022Ale

These last few days I’ve been investigating (and experimenting with) the internal format of Quake 2 maps. Internally, Quake 2 maps consist in a BSP tree, containing “visibility” information. This…Continue readingRendering Quake 2 Maps

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