Building a Vortex Engine scene using Vortex Editor

This week I’ve been working in different several UX enhancements for the Editor to improve the scene building experience in general.

Building a scene for the Vortex Engine using the Vortex Editor.
Building a scene for the Vortex Engine using the Vortex Editor.

One thing to notice in the above image is the new horizontal grid on the floor. Each cell in the floor is exactly 1×1 world unit in size and it will help tremendously to keep a sense of scale and distance between objects when building the scene.

What I like about this image is how it shows the different components of the Editor coming together to make the Vortex Engine easier to use than ever. The more complete the Editor is, the quicker we can move on to start implementing the new rendering backend for Vortex, codename “V3”.

Stay tuned for more weekly updates!