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Alejandro Segovia Azapian

Rendering and Systems Engineering

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Author: Ale

L+

The Fibonacci Number: a new L+ example

July 11, 2011July 11, 2011Ale

I’ve just added a new example to illustrate the capabilities of the L+ language: fibo.lp If you read our last post then, as you might recall, last Saturday we released…Continue readingThe Fibonacci Number: a new L+ example

C++ Education L+

Introducing the L+ Compiler (and it’s free!)

July 9, 2011July 11, 2011Ale

I’m glad to announce that Emilio Pombo and I have just released the full source code for a custom compiler we built back in 2006! The compiler, built as a…Continue readingIntroducing the L+ Compiler (and it’s free!)

2 Comments on Introducing the L+ Compiler (and it’s free!)
C

Opaque Type Oriented Programming in C

May 16, 2011May 16, 2011Ale

Non-C / Non-C++ programmers usually tend to confuse both languages with one another. Even though C++ is (in general) a superset of C, they are at their root very different…Continue readingOpaque Type Oriented Programming in C

1 Comment on Opaque Type Oriented Programming in C
iOS OpenGL Vortex-Engine

iPhone OpenGL Retina Support

April 17, 2011Ale

When Steve Jobs introduced the Retina Display feature for iPhone 4 and iPod Touch, he mentioned media content should be now adapted to the new devices, in order to make…Continue readingiPhone OpenGL Retina Support

C++ Quake Vortex-Engine

Improvements to Md2 in Vortex-Engine

April 2, 2011Ale

These last few days I’ve been improving the Vortex-Engine support for Md2 Model files. Md2 models can now be “instanced” from the same data at the Engine level (not to…Continue readingImprovements to Md2 in Vortex-Engine

Video

Breathtaking capture of Aurora Borealis

March 31, 2011June 2, 2013Ale

This incredible video was created by filming a series of nights in Norway. The Aurora from Terje Sorgjerd on Vimeo. I spent a week capturing one of the biggest aurora…Continue readingBreathtaking capture of Aurora Borealis

1 Comment on Breathtaking capture of Aurora Borealis
Android iOS

Corona Game Engine looks really easy

March 28, 2011November 7, 2011Ale

The Corona Game Engine looks like a really easy to use solution for developing iOS and Android applications. From what I could see in the video, the scripting language it’s…Continue readingCorona Game Engine looks really easy

Video

History of the Build Engine

March 25, 2011June 2, 2013Ale

Today I came across a video in YouTube featuring the history of Ken Silverman’s Build Engine. I remember spending countless hours, when I was young, using the Build tools for…Continue readingHistory of the Build Engine

C++ Quake

Quake 2 Model Rendering (Part II)

March 18, 2011Ale

In my last article, I provided some overall details on how to load Quake 2 model files (also known as md2 files) and described how these models would store its…Continue readingQuake 2 Model Rendering (Part II)

1 Comment on Quake 2 Model Rendering (Part II)
C++ OpenGL Quake

Quake 2 Model Rendering

March 13, 2011Ale

By mid June 2010 I worked on a personal project that consisted in rendering models from the classic Quake 2 game by Id Software. Here’s a video of the renderer.…Continue readingQuake 2 Model Rendering

1 Comment on Quake 2 Model Rendering
C++ Vortex-Engine

Overloading “operator bool” for fun and for profit

March 9, 2011Ale

C++ is a great language when it comes to extensibility. I used to think most customizations were possible only because of the famous C preprocessor, however, other features such as…Continue readingOverloading “operator bool” for fun and for profit

Article

Linux Journal Article available online

February 7, 2011Ale

I’m very glad to announce that the Introductory CUDA article I wrote for RealityFrontier (and that was published by the Linux Journal Magazine) is now available for online reading. You…Continue readingLinux Journal Article available online

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