Skip to content

Alejandro Segovia Azapian

Rendering and Systems Engineering

  • License
  • Publications
  • C/C++ and Objective-C
  • Computer Graphics
  • Personal Projects
    • Vortex 3D Editor
    • Vortex 3D Runtime
    • Vortex 3D Engine
    • GLSL Shader Editor
    • Quake 2 BSP Renderer
    • Quake 2 Model Renderer
    • The Mandelbrot Set
    • Vector Field Renderer
    • Konoko (OBJ Rendering)
    • Julia-Fatou Set and IFS Fractals
    • Py Particle System (2006)
    • C++ Raytracer (2005)
  • WebGL
Search
  1. Home
  2. 2016
  3. (Page 2)

Year: 2016

OpenGL Python

OpenGL from a 10,000ft view

August 8, 2016August 11, 2016Ale

This month marks 10 years since I started learning and using OpenGL, and what a ride has it been! I started off with basic OpenGL 1.1 back in the University…Continue readingOpenGL from a 10,000ft view

Vortex Editor Vortex-Engine

Building a Vortex Engine scene using Vortex Editor

July 25, 2016July 20, 2016Ale

This week I’ve been working in different several UX enhancements for the Editor to improve the scene building experience in general. One thing to notice in the above image is…Continue readingBuilding a Vortex Engine scene using Vortex Editor

Vortex Editor Vortex-Engine

Off-the-Shelf Native Components

July 18, 2016July 14, 2016Ale

At the end of last week’s article, we signed off mentioning the possibility of providing two component APIs for the Entity Component System of the Vortex Editor. Although I’m still…Continue readingOff-the-Shelf Native Components

Vortex Editor Vortex-Engine

Entity Components in the Vortex-Engine

July 4, 2016July 4, 2016Ale

Last week, we got to a point were we can drag and drop an MD2 file into the 3D view and it automatically instantiate an Entity representing the 3D model.…Continue readingEntity Components in the Vortex-Engine

Vortex Editor

MD2 Entities

June 27, 2016June 27, 2016Ale

This week I’ve been working on revamping the old OBJ and MD2 importers to support the new Entity system. I originally wrote these loaders back in 2010 and, although the…Continue readingMD2 Entities

Vortex Editor Vortex-Engine

Bring in the Assets!

June 13, 2016June 13, 2016Ale

This week I worked on a way to bring in external assets into the Editor. The way this works is by means of a new import tool in the UI.…Continue readingBring in the Assets!

Vortex Editor Vortex-Engine

Entity transform via the Properties Panel

June 6, 2016June 5, 2016Ale

This week I finished implementing full edition of Entity transformations by means of the properties panel. In the above image, five box instances were dynamically created and then moved, rotated…Continue readingEntity transform via the Properties Panel

Vortex Editor

Transform Inspection in the Vortex Editor

May 30, 2016May 29, 2016Ale

This week I finished implementing the Transform Panel of the properties view. This is a huge step towards providing a WYSIWYG interface to the Vortex Engine! This work encompassed being…Continue readingTransform Inspection in the Vortex Editor

C++ Vortex Editor Vortex-Engine

Visual Editing of Transformations through the Vortex Editor UI

May 23, 2016May 26, 2016Ale

This week I started implementing the properties panel (sometimes called the “inspector” panel) for the Vortex Editor. I originally wanted to go with a table design for the UI. I…Continue readingVisual Editing of Transformations through the Vortex Editor UI

C++ OpenGL

The GLSL Shader Editor

May 9, 2016May 9, 2016Ale

This week we take a break from work in the Vortex Editor to revisit an older personal project of mine: the GLSL Shader Editor, a custom editor for OpenGL shaders.…Continue readingThe GLSL Shader Editor

3D Engine Vortex Editor Vortex-Engine

Basic Entity Instancing and Positioning

May 2, 2016May 9, 2016Ale

This week, I’ve continued working on the Editor, adding Entity instancing through the UI and (simple) position editing. The image above features a rough preview that helps show how any…Continue readingBasic Entity Instancing and Positioning

Vortex Editor Vortex-Engine

Entity Management in Vortex

April 25, 2016April 25, 2016Ale

This week I started working on the foundation for entity management in the Vortex Editor. “Entities” are a new concept I’m introducing in the next version of the Vortex Engine…Continue readingEntity Management in Vortex

Posts navigation

Older posts
Newer posts

Archives

  • December 2020
  • August 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • October 2018
  • August 2018
  • July 2018
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • March 2017
  • February 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2015
  • April 2014
  • March 2014
  • December 2013
  • November 2013
  • September 2013
  • August 2013
  • June 2013
  • May 2013
  • April 2013
  • February 2013
  • November 2012
  • September 2012
  • August 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • December 2010
  • November 2010
  • May 2010
  • February 2010
  • October 2009
  • July 2008
  • October 2007

Categories

3D Engine Android Article Blog Admin C C++ Canvas Education GPGPU Hardware iOS L+ Lua Math Objective-C OpenGL OSX Python Quake Rendering Retro Retrospective Server Config Tips & Tricks Uncategorized Video Vortex-Engine Vortex Editor

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
Copyright © 2025 Alejandro Segovia Azapian | JetBlack by Firefly Themes
Scroll Up