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Alejandro Segovia Azapian

Rendering and Systems Engineering

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Author: Ale

Vortex Editor Vortex-Engine

New Scale Tween Component for the Vortex Engine

September 5, 2016September 3, 2016Ale

This week was pretty packed, but I found some time to write the final addition to the native components for the vertical slice of the Editor. This time around, the…Continue readingNew Scale Tween Component for the Vortex Engine

Vortex Editor Vortex-Engine

Revisiting the Entity View

August 29, 2016August 28, 2016Ale

Work continued on the Vortex Editor this past week. One UI element that has always been somewhat of a functional placeholder and I’ve been meaning to revisit was the Entity…Continue readingRevisiting the Entity View

C++ Video

Excellent Intro to Qt Quick

August 22, 2016August 23, 2016Ale

I came across this video that provides a great introduction to the Qt Quick controls in Qt 5. It’s very interesting to see how a fully fledged, cross platform app…Continue readingExcellent Intro to Qt Quick

C++ Vortex Editor Vortex-Engine

Implementing a Waypoint System in the Vortex Engine

August 15, 2016August 14, 2016Ale

This week, we’re back to developing new native components for the Vortex Engine. For this week, the objective was to develop a “Waypoint Tween” component that moves an entity’s position…Continue readingImplementing a Waypoint System in the Vortex Engine

OpenGL Python

OpenGL from a 10,000ft view

August 8, 2016August 11, 2016Ale

This month marks 10 years since I started learning and using OpenGL, and what a ride has it been! I started off with basic OpenGL 1.1 back in the University…Continue readingOpenGL from a 10,000ft view

Vortex Editor Vortex-Engine

Building a Vortex Engine scene using Vortex Editor

July 25, 2016July 20, 2016Ale

This week I’ve been working in different several UX enhancements for the Editor to improve the scene building experience in general. One thing to notice in the above image is…Continue readingBuilding a Vortex Engine scene using Vortex Editor

Vortex Editor Vortex-Engine

Off-the-Shelf Native Components

July 18, 2016July 14, 2016Ale

At the end of last week’s article, we signed off mentioning the possibility of providing two component APIs for the Entity Component System of the Vortex Editor. Although I’m still…Continue readingOff-the-Shelf Native Components

Vortex Editor Vortex-Engine

Entity Components in the Vortex-Engine

July 4, 2016July 4, 2016Ale

Last week, we got to a point were we can drag and drop an MD2 file into the 3D view and it automatically instantiate an Entity representing the 3D model.…Continue readingEntity Components in the Vortex-Engine

Vortex Editor

MD2 Entities

June 27, 2016June 27, 2016Ale

This week I’ve been working on revamping the old OBJ and MD2 importers to support the new Entity system. I originally wrote these loaders back in 2010 and, although the…Continue readingMD2 Entities

Vortex Editor Vortex-Engine

Bring in the Assets!

June 13, 2016June 13, 2016Ale

This week I worked on a way to bring in external assets into the Editor. The way this works is by means of a new import tool in the UI.…Continue readingBring in the Assets!

Vortex Editor Vortex-Engine

Entity transform via the Properties Panel

June 6, 2016June 5, 2016Ale

This week I finished implementing full edition of Entity transformations by means of the properties panel. In the above image, five box instances were dynamically created and then moved, rotated…Continue readingEntity transform via the Properties Panel

Vortex Editor

Transform Inspection in the Vortex Editor

May 30, 2016May 29, 2016Ale

This week I finished implementing the Transform Panel of the properties view. This is a huge step towards providing a WYSIWYG interface to the Vortex Engine! This work encompassed being…Continue readingTransform Inspection in the Vortex Editor

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