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Alejandro Segovia Azapian

Rendering and Systems Engineering

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Author: Ale

C++ Vortex Editor Vortex-Engine

Visual Editing of Transformations through the Vortex Editor UI

May 23, 2016May 26, 2016Ale

This week I started implementing the properties panel (sometimes called the “inspector” panel) for the Vortex Editor. I originally wanted to go with a table design for the UI. I…Continue readingVisual Editing of Transformations through the Vortex Editor UI

C++ OpenGL

The GLSL Shader Editor

May 9, 2016May 9, 2016Ale

This week we take a break from work in the Vortex Editor to revisit an older personal project of mine: the GLSL Shader Editor, a custom editor for OpenGL shaders.…Continue readingThe GLSL Shader Editor

3D Engine Vortex Editor Vortex-Engine

Basic Entity Instancing and Positioning

May 2, 2016May 9, 2016Ale

This week, I’ve continued working on the Editor, adding Entity instancing through the UI and (simple) position editing. The image above features a rough preview that helps show how any…Continue readingBasic Entity Instancing and Positioning

Vortex Editor Vortex-Engine

Entity Management in Vortex

April 25, 2016April 25, 2016Ale

This week I started working on the foundation for entity management in the Vortex Editor. “Entities” are a new concept I’m introducing in the next version of the Vortex Engine…Continue readingEntity Management in Vortex

C++ Vortex Editor Vortex-Engine

Designing the Editor Architecture

April 18, 2016April 18, 2016Ale

Last week I used the (very little) free time that I had to work on the internal architecture of the Editor and how it’s going to interact with the Vortex…Continue readingDesigning the Editor Architecture

C++ Vortex Editor Vortex-Engine

Vortex Editor .plan

April 11, 2016April 18, 2016Ale

Not too long ago, I started working on an Editor for the Vortex Engine. I have been toying with the idea for years and I finally decided to get started.…Continue readingVortex Editor .plan

1 Comment on Vortex Editor .plan
3D Engine iOS Vortex-Engine

Goodbye Hypr3D

April 4, 2016April 3, 2016Ale

It seems the sun has set on the good old Hypr3D app. This was the first commercial app to use a licensed copy of my 3D Engine back in 2011.…Continue readingGoodbye Hypr3D

C++ GPGPU

Conway’s Game of Life

March 30, 2015March 27, 2015Ale

This week we take a short break from 3D programming topics and go into gaming! Well, sort of… A few weeks ago I published on my GitHub page a CUDA…Continue readingConway’s Game of Life

3D Engine Article OpenGL Vortex-Engine

Bump Mapping a Simple Surface

April 21, 2014November 23, 2014Ale

In my last post, I started discussing Bump Mapping and showed a mechanism through which we can generate a normal map from any diffuse texture. At the time, I signed…Continue readingBump Mapping a Simple Surface

3D Engine Article

Bump Map Generation

March 31, 2014March 30, 2014Ale

Bump mapping is a texture-based technique that allows improving the lighting model of a 3D renderer. I’m a big fan of bump mapping; I think it’s a great way to…Continue readingBump Map Generation

Canvas OpenGL

WebGL for OpenGL ES programmers

December 23, 2013December 23, 2013Ale

I’ve been meaning to look into WebGL for a while now. Coming from an OpenGL (and then an OpenGL ES 2.0) programming background, I figured it should be relatively “easy”…Continue readingWebGL for OpenGL ES programmers

iOS Vortex-Engine

MD2 Library 2.0

November 25, 2013November 24, 2013Ale

MD2 Library 2.0 has been out for a while now (download here), but I haven’t had the time to update this blog! It’s a free download for all iPad users,…Continue readingMD2 Library 2.0

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